If both Smashers have the same amount of health, this pretty much turns into a luck-based fight because Smashers apparently deal different amounts of damage to each other when touching each other. The funny thing about the Smasher is that 1v1 battles of 2 Smashers are pretty ridiculous. They have severe issues that prevent them from easily defeating fast and/or skilled tanks, which are mentioned right below. However, unlike most other classes that can hunt much faster in comparison, killing other tanks as Smashers is a painful task to do their cooling periods of killing are much longer than other tanks that already have projectiles, and this can bore whoever uses the tank to death after more than 5 minutes of not being able to defeat other tanks. A tank class that does not have bullets, but takes advantage of ramming into tanks to kill them isn't really a bad idea, especially because these classes could prove that not having barrels is still enough.This page will be talking about the current revisions of these classes, and not older ones such as a removed class, the Mega Smasher, and a nerf given to the Landmine that increased its fading time drastically. The three tier 4 upgrades of the Smasher provide different improvements the Landmine adds an invisibility ability, the Spike increases its body damage and the Auto Smasher adds an Auto Turret to the Smasher. With Smasher classes, the movement speed, body damage, maximum and health regen speed (and all upgrades from other classes for Auto Smasher) can be upgraded further than other classes. These classes are designed to crash into tanks in order to defeat them, without being able to launch any type of projectile against them. The Smasher is upgraded from the Basic Tank at Level 30, and to the rest of the Smasher classes at Level 45. The Smasher, Landmine, Spike and Auto Smasher are Diep.io tank classes that belong to a single type of class, Smashers.
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